PARDON THE MESS: Beginning in June of 2019, I’ll be sharing some of the longer-form content below in parallel on Medium. For those venturing here from there or following links from other social media, I’m going to begin differentiating between the short takes and the deeper dives—including, in many cases, re-titling and repackaging some of the early stuff. That will hopefully make browsing easier. Enjoy!

Tuesday, October 30, 2018

Assorted Tricks and Treats (Part 4): Rainy Days, Turnips and How to Make the Most of a Mid-Week Halloween

Every Halloween is unique. So while my family has observed a variety of traditions over the years, we rarely find that we can fit in every activity every year. This year was no different in that regard, though I will say that we had a little less luck in dodging the elements this go-round. And the fact that Halloween is falling on a Wednesday created some logistical complications as well.

But while we've had fewer opportunities to enjoy day-long outdoor expeditions this year, that's simply forced us to dig a little deeper into our bag of tricks. So if you're looking to eek out a little more Halloween fun here in the last few hours of the season, here are some ideas we've entertained.

Carve a Turnip
I'd been wanting to do this for a while, after having watched a lot of unconventional carving techniques on shows like the Food Network's Halloween Wars. The original jack o'lanterns were carved from a variety of crops including potatoes, rutabagas, gourds and turnips, and I've been intrigued by the challenge posed by these other media. I won't say my first attempt was a home run (see picture at right), but I'll definitely try this again in coming years. 

Bake Cookies
I normally associate this activity with the winter holidays, but you can make cut-out sugar cookies anytime. And if your goal is to make say a monster claw, well then I suppose you don't really need the precision of a cookie cutter, do you?

See the Sights
Lots of people really lean into Halloween decorating, and they'd love nothing more than to have you enjoy the frightening fruits of their labor. So take a walk through your neighborhood--and not just while trick-or-treating. Do it tonight. Do it during the day tomorrow. Take the long way home from work or school.

Graze Don't Binge
During those times when there isn't time to watch a movie, you can always hop across the Halloween-themed episodes of your favorite TV shows. For our part, we've been jumping around our favorite Michael Schur comedies--watching the brilliant Halloween episodes of The Office, Parks and Recreation, and Brooklyn 99.

Book It
For the first few years after my wife and I were married, we moved around a good bit and we didn't have cable TV. So our Halloween night viewing options were usually fairly limited--though I will confess to remembering some great televised stage plays on PBS during those years (i.e., Sweeney Todd, Dracula, etc.). So we spent a lot of time reading. Have you ever read "The Cask of Amontillado" or "The Tell-Tale Heart" aloud? To your kids, perhaps? If you've got even a little bit of a ham in you, you should try it.

In the end, the most important thing is to enjoy your life and the people who share it with you. So go out of your way to make the next couple days the best that they can be. And then check back here at the end of the week for some ideas on how to sprinkle more spooky goodness through the rest of your autumn.

Have some fearsome fun!

Saturday, October 27, 2018

Assorted Tricks and Treats (Part 3): 31 Days and 31 Monsters




As I did last year, I decided to pursue my own take on Inktober this October by creating a whiteboard sketch for each day--31 days and 31 monsters.

My initial aspiration was to avoid using reference--to develop creatures based on memory. And I was able to do that at first--with several of the images featured here falling into that category. But inspiration ultimately failed me after while and I began to sprinkle in poses and likenesses pulled from other sources. (In the end, I think it'll end up around 70/30 skewed towards fully original concepts.)

Like most people, I think, I found the project easy to start but difficult to commit to on a daily basis--especially once I got into the middle of the month. As a matter of fact, I ended up deferring posts to this blog on a couple of occasions because I needed the time to eek out various sketches.


Looking back on the images I chose--and thinking about the handful I have yet to deliver--it's an interesting review of where my head was at through this Halloween season. I included the Flatwoods Monster and the Mothman--both cryptids from neighboring West Virginia--because of proximity and also because of their inclusion in Fallout 76. (I think I'll finish off the set by sketching a Snallygaster sometime before Wednesday.)
In general, I'd wanted to avoid repeating any sketches from last year--though I did cycle through the usual suspects from classic horror (i.e., Frankenstein's monster, a werewolf, Dracula and a vampire bride, etc.). But these were fresh takes on those creatures and some of the sketches I ultimately liked the most once done.

I also tried to stick to black on white, though I needed--just because of availability of materials--to do two of the sketches in red. Leaning into that, I made respective images of The Blob and Marvel's Carnage which may ironically be the two best of the series.

One thing I did this year that I didn't do last year was to weed out some of the work before pushing it to Instagram. I'm not sure if that's really in the spirit of Inktober, but I feel that I've become more critical of my sketches over time and have less patience if certain projects don't seem to be fleshing out the way I'd envisioned them. In particular, I know I scrapped a scarecrow that I may revisit before the end of the month--because I still have a distinct vision, an itch left to be scratched. I don't know if that means that the quality of the work is better overall. I suppose that's left to you to decide.


If you'd like to check out my sketches, please visit my Instagram account and let me know what you think (Find me here: Owl Cowl and Blaster on Instagram.) Especially let me know if there are any concepts I should cram into these last few days of October.

Happy haunting!

Tuesday, October 23, 2018

Assorted Tricks and Treats (Part 2): Horror-Themed Board Games as a Halloween Season Week Night Filler

With the explosion in tabletop gaming options, there are lots of choices when it comes to Halloween-themed entertainment.
If your family is like mine, weekends fill up pretty quickly. From September through December, that's especially true. In the weeks leading up to Halloween, there are fall festivals at local amusement parks, hayrides and pumpkin picking at local farms, parties and parades. But since virtually all of those activities occur sometime between Friday night and Sunday afternoon, that still leaves a lot of the week open for additional seasonal entertainment.

As I mentioned in my previous post, spooky movies can definitely be a great way to fill much of that time. That said, tabletop gaming can offer an additional, more active dimension to your toolbox of family fun. And thanks to the recent Renaissance in board games, there are plenty of options from which to choose. In fact, sifting through the choices may be the biggest challenge.

Below, I break out several of the games that my family will be playing (and have been playing) throughout October--as well as a wish list of games that we hope to add to our collection in coming months.

What We're Playing
  • Zombie Dice and Martian Dice - These two dice games from Steve Jackson Games are pretty simple and very accessible. (I think we bought the former of the two at Target.) Both are "press your luck" games--one that places you in the role of a zombie trying to gobble up brains and one that places you in the role of an alien invader acquiring livestock for experimentation. There's no role play, so neither game is very "deep"--but the game play is very quick and you can play with relatively large numbers of people. (It can often be difficult to find games for more than 6 players--so these can be especially helpful as filler games at gaming events when people are rolling off other games at different intervals.)
  • Gloom - I can't help but think of the Addams Family whenever I play this card game--which is, I'm sure, the creator's intention. A great storytelling game, it puts you in charge of a family of misfits whose dark backstories you get to flesh out as you plot their untimely demise. Whoever can weave the best tale of woe--and sink their family's morale the lowest--wins.
  • Dead of Winter - I know there are a lot of zombie games out there, but I feel that this one uniquely captures the dread of a post-apocalyptic dystopia filled with the walking dead and desperate survivors. It eschews all camp and uses clever game mechanics--including the indefinite possibility of player defection--to generate genuine suspicion and dread.
  • King of Tokyo - I almost considered leaving this game off the list because I view kaiju as more science fiction fodder rather than horror. That said, when one of the game pieces is a virtual doppelganger for a creature billed as "King of The Monsters"--well, I couldn't really exclude it. That said, this is a fun game and the most kid-friendly option on the list. It allows you to take on the role of a giant kaiju throwing down with other monsters in a winner-take-all battle in and around the city of Tokyo.
  • Mysterium - This game had topped my wish list coming into last weekend, and we subsequently snatched it up on a trip to our local game store on Saturday morning. (They're super-nice there--a place called "Mr. Nice Guy Games" in Monroeville, a nearby suburb of Pittsburgh.) Cooperative in nature, this game asks players to take on the role of a group of psychic detectives attempting to solve a murder with the assistance of the deceased's restless spirit. It has a vibe similar to Dixit, as the ghost must use imagery to point the investigators in the direction of the killer. It seemed fun when we saw it played on Wil Wheaton's TableTop series (on YouTube) several months ago--so we're eager to try it out.
  • Betrayal at House on the Hill - Last but most definitely not least, here is the entry I most immediately associate with the season--as it may be the best Halloween party game I've played. The idea is simple--several friends walk into a creepy mansion and suffer through a variety of terrifying encounters culminating in one of them ultimately being revealed as a traitor. The mansion is always different--built out by the explorers through the turn-by-turn laying of room tiles--and the circumstances of the inevitable haunting and betrayal are always different. The original game came with 50 different haunt scenarios--terrors ranging from vampires to ghost brides to werewolves--and an expansion added 50 more. When you consider that any player could randomly turn out to be the traitor and that the layout of the house is quite different every time, the replay opportunities are virtually infinite. We've played almost a dozen times thus far, and every game has been completely and delightfully unique.

Some More We Hope to Buy in the Near Future

As I've noted above, there are tons of games out there--and we're still relatively new to the hobby. So this list will continue to grow over time. That said, here are the Halloween-themed games we're most eager to add to our collection as of today.
  • Whitechapel - Similar to the last item on my list below, this game pits several investigators against a single opponent playing the role of Jack The Ripper. We almost picked this one up last weekend before we stumbled across Mysterium.
  • The Thing, Infection at Outpost 31 - They had me at "The Thing"--as that's perhaps my favorite horror movie. And can you think of a better social deduction scenario? Oof.
  • Mountains of Madness - Based on the story by H P Lovecraft, this cooperative game has some unusual mechanics--as players are forced to survive not only an unforgiving Antarctic landscape but also challenges that mimic threats to their sanity. At times, you can't talk. On other occasions, you might be forced to sing or speak only in rhymes. We saw it played on a Dice Tower video (again, on YouTube) and it appeared to be very challenging.
  • Fury of Dracula - If I was going to run out and grab a game today, it would be this one. One player takes on the role of Dracula attempting to spread his influence across Europe while avoiding detection; meanwhile, his opponents take on the roles of the vampire hunters from Bram Stoker's famous story (Mina Harkness, Dr. Van Helsing, etc.), traveling by horse and train across the continent in a frantic search to find and kill the vampire king. From what I've seen, it seems to be a well-balanced game that captures the flavor of the gothic horror novel--and therefore an ideal pastime for the later evening after all your trick-or-treaters are in for the night.

So what do you think of our list? Are there even better Halloween-themed games we should be considering? If you can think of any you want to recommend, please let me know in the comments section below.


Monday, October 15, 2018

Assorted Tricks and Treats (Part 1): Seven Lesser-Known Movies You'll Want to Add to Your Halloween Season Watch List

Prominent on my wall and in my heart, Forbidden Planet is one of several movies you can use to usher in the season.
I recently had the opportunity to sit down for lunch at a fast food restaurant I used to haunt as a kid. Just a couple of blocks from my parents' house, it was our default option whenever we didn't have time to cook. While it's gone through several renovations over the years, the layout--the dining room, the atrium, the booths and tables--is still quite similar to what it was when I was nine years old and my little sneaker-clad feet swung lazily above the tiled floor. In many ways, it's a time capsule--for my Halloween memories in particular.

While most holidays are steeped in tradition--national, regional, personal--Halloween rivals Christmas and Thanksgiving in terms of the range and texture of traditions that people observe. And those traditions change and evolve as generations cycle through different phases of life. When I was a kid, I remember that Halloween was similar to Christmas in that it was preceded by a long season of anticipation. Some of that was driven by environmental change--cooling temperatures and the changing of the leaves--and some of it was driven by the gradual peppering of autumn sights and sounds into the flow of daily life with pumpkins, corn stalks, and plastic decorations springing up in front of most houses, stores and restaurants.

Through the fourth grade, I attended a relatively large red brick elementary school reminiscent of the one depicted in A Christmas Story. It was just a few doors down from my house, and I remember how I'd walk home from school and immediately begin to peel the little ghost, witch, and pumpkin stickers off my tests and quizzes--presumably to decorate my book covers and notebooks--while gazing out the window at the bright red and yellow foliage on the hillside. On some level, that will always represent Halloween to me.

In the intervening years, I've had the chance to see the holiday from several other angles and in several other roles: as a teenager, a college student, a newlywed, a dad, etc. I've enjoyed the season through hayrides and ghost tours, trick-or-treating and theme parties, and through the consumption of music, books and lots and lots of movies. While that hasn't bestowed on me any special insight into what the best pastimes are--as that's always going to be subject to personal taste--I'll be using my next couple of posts to share some of my favorites on the chance that there might be places where my own list doesn't match yours and may help to expand your horizons.

Seven Lesser-Known Movies You'll Want to Add to Your Halloween Season Watch List

The easiest place to start is with the silver screen. In today's smorgasbord of hundreds of cable channels and on-demand streaming entertainment, these outlets provide access to a huge seasonal catalog of horror movies throughout the month of October. Some movies and franchises are always very deservedly prominent in that offering--Friday the 13th, Alien, Wes Craven's Nightmare on Elm Street and Scream franchises, the works of John Carpenter, George Romero, etc. Also popular are horror comedies like Ghostbusters, Hocus Pocus, Young Frankenstein and Shaun of The Dead. But even with all of the slots available to be filled, some movies never quite climb out of obscurity--living on the fringes of fan consciousness. Below are several such films--some you'll have heard of, some of which might not ring a bell, but all of which are worthy of your consideration for your fall watch list.

  • Fright Night - I recently had the good fortune to catch a reunion of the cast of the original 1985 movie at a local Pittsburgh comics convention, and I loved the way that Chris Sarandon described this horror comedy as having "had fun with but not made fun of the vampire genre." Think Rear Window meets Dracula with some of the teen angst (i.e., "no one believes me") of The Blob. I actually like the 2011 Collin Farrell remake too even though it's quite different, so you could always watch both and compare.
  • Something Wicked This Way Comes - The most family-friendly offering on the list, I don't know how many people are actually aware of this 1983 Disney adaptation of a book by famed science fiction writer Ray Bradbury. The story is set in a turn-of-the century mid-western town suffering a series of strange disappearances coinciding with the arrival of an unusual but charismatic carnival owner (Jonathan Pryce) and his troupe. BTW - If you find you like this one, I'd also suggest the 1988 film Lady in White. While the story is quite different, I found it to have a similar setting and feel.
  • Sleepy Hollow -Your interest in this film will likely depend on your opinion of Johnny Depp. But if you do choose to give it a try, you'll find this one--like his several other collaborations with Tim Burton--to be a visually striking movie. Note that you need to throw your expectations out the door in the first few minutes--as Burton transforms the quaint Washington Irving tale about a school master and his romantic rival into an unabashed supernatural slasher film. Nevertheless, if you're able to set that discontinuity aside--including the idea that Burton's Ichabod Crane is a police inspector--you'll be treated to some fantastically atmospheric set design and visual effects in keeping with the season. 
  • Event Horizon - The scariest and most intense film on this list, I've always liked this 1997 Laurence Fishburne/Sam Neill movie because it takes the haunted house trope and transplants it very successfully into an outer space setting. Sometimes exploration needs to be bound not by where we can go but rather where we should go.
  • X The Unknown - The oldest movie on my list, you can probably find this one on YouTube--as the copyright on it has lapsed. A 1956 offering from the same Hammer Studios that would later be responsible for Christopher Lee's many Dracula films, this movie holds a slot that could easily be filled by the likes of Fiend Without A Face, Children of The Damned or other early science fiction movies that retained the mood and trappings of gothic horror. Looking and feeling a lot like an episode of "Twilight Zone" or "The Outer Limits"--neither of which is a bad thing, mind you--this is the tale of a group of scientists led by Dean Jagger (the general from White Christmas) chasing down a blob-like energy vampire across the forests and moors of the English countryside.
  • The Day of The Triffids - Given assembled geekdom's ongoing fascination with dystopia, this might scratch that itch for you in a way that scores of zombie movies cannot. Unlike The War of The Worlds--which is still worthy of a viewing in its own right--this 1963 film involves invasion from an unlikely quarter, the plant kingdom. Carnivorous alien plants sprout up across the world and--following a plague of blindness that sweeps the globe--begin to munch on the now-helpless survivors save for small bands of holdouts who have retained their sight.
  • Forbidden Planet - As will likely become a running joke on this blog, I could probably add Forbidden Planet to any favorites list I compile--for while it's one of the great early science fiction films, it has enough horror beats to be in this count too. The moody, otherworldly score should hook you within the first few minutes. Plus, it's (kind of) Shakespeare--as it loosely adapts his play "The Tempest."

Enjoy! And let me know in the comments section if there are any favorites of yours that I should consider.

Next time: Games to weave into your pre-Halloween entertainment

Saturday, October 6, 2018

Betting on Black: Marvel's Venom and The Problem of Creating Villains with Staying Power in Serialized Fiction

It took me a long time to warm up to Venom. I'm not referring to the movie starring Tom Hardy--now in theaters. Rather, I mean the character itself.

I was a kid when Marvel did the unthinkable and changed the look of their most iconic superhero for the first time by swapping out his traditional red-and-blue duds for a solid black costume with a white spider logo. Spider-Man has changed costumes several times since then and has even been re-imagined as part of an expanding Spider-verse of additional web-slingers. Nevertheless, this first redesign will always be among the most memorable--especially given the then-shocking revelation that the costume was sentient, an alien Klyntar symbiote intent on taking control of its host.

When the costume passed to another wearer, I didn't think much of it--or of that character--at the time. It did seem like a natural progression within the story they were telling, but I was a bit underwhelmed by Venom in his initial appearance in ASM #300. And the fact is, I really just viewed Spidey's rogues gallery as set. You need to remember that, even back in the mid-80's, Spider-Man had been around as a character for more than 20 years. As the comic line's most popular character, he'd been featured in multiple ongoing titles and had been opposed by a seemingly endless list of villains--many of which simply weren't A-listers.

It occurs to me that the rogues gallery supporting any given pop culture franchise is often an interesting ecosystem. While a rogues gallery need not have a finite number of slots, there are effectively only so many villains that you're likely to recall when considering the foes of a particular hero. And I believe there are usually predictable rules governing which characters stick and which characters quickly fall out of mind.

If you're interested in becoming someone's arch-enemy and achieving a place of honor in their rogues gallery, I suggest you do the following:
  • Get There Early
  • Be There Often
  • Make It Personal

    Characters tied to a popular hero's origin or early story arcs obviously have a leg up when it comes to staying power. Let's be honest: in many cases, backstories, costumes, and other quirks (like alliterative names, i.e. "Otto Octavius") that would be considered cringe-worthy in the development of a new character are quickly forgiven where "classic" villains are concerned. As long as successive creative teams can evolve these characters over time--updating them with new looks and increased power levels--any references to past costumes or plots are done with reverence or as an inside joke for long-time fans.

    Of course, that doesn't mean that all of the most significant villains in a hero's roster are the oldest. As I note in my second observation, a newer foe can climb the ranks by posing an ongoing threat to the hero--though I suppose that involves an element of displacement. So a newer villain effectively needs to make up ground on older foes--as heavy emphasis on a new villain typically means that some number of older characters are receiving less exposure. Not exactly a zero sum game--but close.

    The third imperative I imagine is easy enough to defend. The greater the impact to the hero's personal life out of costume, the greater the likelihood that an arch-nemesis will be born. We've even seen that factor into reboots--such as in Oscorp having bred the spider that bit Peter Parker in recent re-tellings of Spider-Man's origin. And so while I might not have had a defined checklist in mind back then when considering the place of Venom in Spider-Man canon, I'm sure I intuitively weighed several of these factors at the time--and found the character wanting.

    Eddie Brock's obsession with Peter/Spider-Man had some clear Cape Fear overtones to it. Brock viewed Spider-Man and Peter Parker independently and collectively having ruined his life--and he found a kindred spirit in the rejected symbiote. So that did give him somewhat unique motivations among the wall-crawler's coterie of villains. But he still seemed at first like a one-note villain operating under a now familiar handicap--he was just a dark reflection of the hero.


    One of the most common complaints about the MCU (Marvel Cinematic Universe) is that its most prominent villains are always just what I described above--a dark mirror version of the franchise's most popular heroes. (Abomination = bigger Hulk. Iron Monger = bigger Iron Man. Etc., etc., etc.) So Venom wasn't there at the beginning with Doctor Octopus, Green Goblin, Vulture and the like. His shtick was that he was a bigger, meaner wall-crawler. And he was being inserted into an almost literal menagerie of foes that had more than two decades of a head start on him. I wouldn't have put money on the character being a keeper--let alone one of the top two or three villains who come to mind when you think of the Spider-Man mythos.

    If I'd have considered a character more likely to become a stand-out in Spidey's rogues gallery, it would have been the Hobgoblin. Having been introduced a few years beforehand, Hobgoblin had taken up the mantle of the seemingly deceased Norman Osborne (Green Goblin). It was hinted that this mysterious villain was someone with ties--either close or casual--to Peter Parker, and that the thief had stumbled across Osborne's costumes and weapon cache, using them to generate a similar but distinct persona for himself. While many found the resolution of the mystery unsatisfying--as well as later attempts to retcon that resolution--the way it unfolded was entertaining at the time. (Basically the same way that I view the first few seasons of Lost.) The (ultimately multiple) Hobgoblins seemed to have a much better chance of being the memorable rogues gallery addition of the 80s.

    Then Venom got teeth...

    And I don't mean that the character got traction. I mean he literally got a big jagged mouthful of teeth.

    In his first appearance, Venom generally looked like a larger, more muscular version of the black-suited Spider-Man. One notable difference was that his mask revealed a disconcerting smile--presumably Eddie Brock's smile. In retrospect, as I look back on the artwork from that first issue, it occurs to me that the teeth were a bit big--but that didn't really strike me as odd in the context of Todd McFarlane's art style. They were still human-looking teeth. Within a few years however--as part of a transformation that you can view either as progressive creative license or an in-universe adaptation--Venom can be found sporting huge razor-sharp fangs.

    That was the trump card, as the aesthetic and attitude of Venom ideally suited the grim and gritty direction of comics for more than a decade to come. In some ways, he was the poster child for comics in the '90s--a savage villain popular enough to be recast as a "lethal protector" alongside the likes of Wolverine, Ghost Rider, and the Punisher. Amazingly, Marvel was even able to straddle the line of moral ambiguity such that Venom could throw down with Spider-Man at any given moment while still being portrayed as a more-or-less sympathetic anti-hero in his own title(s).

    So I suppose that's the fourth and final element to whether a new villain can break his or her way into the upper echelons of fandom--capturing the zeitgeist. Venom was the right creation at the right time--clawing and elbowing his way past older characters like Tarantula and Hammerhead to achieve parity with mainstays like the members of the Sinister Six.

    Whether the character is strong enough to be the tent pole in an MCU-adjacent cinematic universe remains to be seen. The fact that the character has made it this far--has developed an identity that can survive independent from Spider-Man given these beginnings--is, in and of itself, rather remarkable. Seeing previews of the Venom symbiote minus the now-iconic white spider logo is a bit jarring, though it could be viewed as the capstone of an evolution that started shortly after the character's introduction.

    I know this much--I won't bet against this wall-crawler a second time.